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Events

Facebook Connect 2020

Keynote moments, developer sessions, and lightning talks from Facebook Connect 2020. Watch the replays and see the newest advancements in AR/VR

Events

Facebook Connect 2020

Keynote moments, developer sessions, and lightning talks from Facebook Connect 2020. Watch the replays and see the newest advancements in AR/VR

Events

Facebook Connect

Keynote moments, developer sessions, and lightning talks from Facebook Connect 2020. Watch the replays and see the newest advancements in AR/VR

Relive the event

Facebook Connect (formerly Oculus Connect) took place on September 16, 2020. View the full suite of videos with exciting product announcements alongside developer sessions and lightning talks. See why this was our biggest AR/VR event of the year.

Keynote Moments

Keynote

Keynote

Relive the Facebook Connect 2020 keynote featuring Mark Zuckerberg, Andrew 'Boz' Bosworth, and more. See exciting product announcements such as the Oculus Quest 2 and the future of AR with Project Aria.

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John Carmack Unscripted

John Carmack Unscripted

Watch John Carmack, Consulting CTO, Facebook Reality Labs, give one of his legendary talks.

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Developer Sessions

Developer Super Session

Developer Super Session

Learn about new development tools and improvements to integrations with this jam packed session for AR/VR developers.

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Creating Live Performances in Social VR

Creating Live Performances in Social VR

Live VR events options exist for performers, creators and developers. Learn about the formats and platforms available.

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Diverse Voices: Increasing Diversity and Accessibility in Development

Diverse Voices: Increasing Diversity and Accessibility in Development

Focusing on diversity and accessibility during development is often overlooked. This panel will discuss best practices, considerations, community, and guidelines to help you expand your potential audience.

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Onward! Porting from PC VR to Quest

Onward! Porting from PC VR to Quest

Creating a standalone VR port from games initially targeting PC is never easy. Learn how the makers of Onward at Downpour Interactive achieved this.

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The State of Social Impact VR

The State of Social Impact VR

Creators of three highly influential social impact VR experiences will discuss accomplishments and challenges as well as what success looks like to them.

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Come to Your Senses: Synesthesia in VR

Come to Your Senses: Synesthesia in VR

Seen through games such as Rez Infinite and Tetris Effect, Tetsuya Mizuguchi discusses a unique synesthesia driven design for VR.

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Avatars and Platform SDK: Presence Makes the Heart Grow Fonder

Avatars and Platform SDK: Presence Makes the Heart Grow Fonder

A walk through of updates to the Oculus social platform, including new tools to help people connect in apps and new ways to unlock personalized and engaging social presences.

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How Developers and ISVs are Accelerating VR Adoption in the Enterprise

How Developers and ISVs are Accelerating VR Adoption in the Enterprise

This session discusses the trends seen in the rapid transformation and evolution of the developer ecosystem which is accelerating adoption of VR in enterprise.

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New Frontiers with Unity's XR Platform

New Frontiers with Unity's XR Platform

Hear about the latest advances in Quest development with Unity in this joint talk with Oculus and Unity engineers. Discussions include the Vulkan API, the XR Plugin system and more.

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New Ways to Prepare, Promote, and Monetize

New Ways to Prepare, Promote, and Monetize

Learn how to maximize user experience and promotional opportunities using marketing tools like Mixed Reality Capture and more.

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New World of Possibilities with Unreal and Oculus

New World of Possibilities with Unreal and Oculus

Learn all about major improvements to Oculus integrations for UE4 from Oculus and Epic Games engineers.

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Productivity, Super-powered by VR

Productivity, Super-powered by VR

VR is supercharging people’s productivity at home and at work. Learn about virtuous cycle between enterprise and consumer productivity and what the Oculus Store and Oculus for Business offer today.

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Lightning Talks

VR Storytelling: A Magical New Format

VR Storytelling: A Magical New Forma

Goro Fujita, an Art Director at Facebook, shows how he uses a VR animation and illustration tool, Quill, to bring ideas to life.

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Designing Live Media Experiences for Social VR

Designing Live Media Experiences for Social VR

Osebo Akhigbe, Product Design Lead for Oculus Venues, talks about approaches for designing media experiences for social VR.

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Big in Japan: Best Practices for Japanese Developers

Big in Japan: Best Practices for Japanese Developers

Join Ryo Ikeda for an overview of our approach to the Japanese market (talk delivered in Japanese)

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Building Your Community of Superusers

Building Your Community of Superusers

A walkthrough of some Oculus toolkit features that help build a thriving and healthy community.

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Decisions, Decisions: PC VR or All-in-one

Decisions, Decisions: PC VR or All-in-one

Interested in publishing a Oculus Quest title? A discussion about publishing options and opportunities within the Oculus ecosystem.

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Enabling Influencers and Sharing

Enabling Influencers and Sharing

Promote your experiences both inside and outside of VR. We’ll discuss how to make your game more watchable and attractive to users on these surfaces and best practices to empower influencers.

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Extending Reality with Spark AR

Extending Reality with Spark AR

Sue Young, Spark AR product director, discusses Facebook’s growing mobile AR platform's latest features and new capabilities.

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Introducing the Oculus Developer Hub

Introducing the Oculus Developer Hub

Announcing the next generation of development tools for Oculus! In this talk we're introducing the brand-new Oculus Developer Hub and covering the many ways it can accelerate your workflow.

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Securing Your Content

Securing Your Content

Learn how to secure and protect your content on the open Oculus platform.

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State of the Art GPU Profiling on Quest

State of the Art GPU Profiling on Quest

How to use existing and new tools to gain a better understanding of application GPU performance when developing for Oculus.

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The Future of Web in VR for Work and Play

The Future of Web in VR for Work and Play

Oculus Browser has taken steps from being a lightweight mobile browser toward being a multi-tasking, desktop-class powerhouse. Learn about new features for WebXR such as hand tracking and timewrap layers.

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