Skeleton class ...
var Scene = require('Scene');
Retrieves the object's bounding box
Represents whether or not the bounding box for the object is visible.
Specifies whether the scene object and its descendants are hidden.
Specifies the scene object name. This is the unique identifier of the object within the list of its siblings (immediate child objects of the same parent object).
Note: the object name is specified in AR Studio UI during design time.
Note: the object name must only be unique withing the list of direct siblings. There can be more than object with the same name in the scene as soon as they have different parents.
Represents the object transformation, in object's local coordinate system.
Returns a child object by name. An exception is thrown if the object isn't found.
Returns a descendant object by name. An exception is thrown if the object isn't found or if more than one is found.
Note: object D is considered to be a descendant of object P if either D is a child of P or if such an object C which is a child of P exists that D is a descendant of C.