BoolSignal indicating whether the animation is running.
EventSource to which you may subscribe. The event fires when the animation with loopCount completes an iteration.
Subscribers will receive the one-based index of the completed iteration.
EventSource to which you may subscribe. The event fires once when the animation completes.
Resets the driver progress to time point zero.
Reverses the animation from the moment it is called and goes back in time.
Starts the animation.
Stops or pauses the animation.