isRunning
| isRunning(): BoolSignal
Returns a BoolSignal indicating whether the animation is running. |
onAfterIteration
| onAfterIteration(): EventSource
Returns an EventSource to which you may subscribe. The event fires when the animation with loopCount completes an iteration.
Subscribers will receive the one-based index of the completed iteration. |
onCompleted
| onCompleted(): EventSource
Returns an EventSource to which you may subscribe. The event fires once when the animation completes. |
reset
| reset(): void
Resets the driver progress to time point zero. |
reverse
| reverse(): void
Reverses the animation from the moment it is called and goes back in time. |
start
| start(): void
Starts the animation. |
stop
| stop(): void
Stops or pauses the animation. |