Properties

This class exposes no properties.

Methods

MethodDescription

getBooleanValue

getBooleanValue(name: String): Signal<bool>

Returns a Signal<bool> that is exported with name from the Patch Editor.

getColorValue

getColorValue(name: String): ColorSignal

Returns a ColorSignal that is exported with name from the Patch Editor.

getPoint2DValue

getPoint2DValue(name: String): PixelPointSignal

Returns a PixelPointSignal that is exported with name from the Patch Editor.

getPointValue

getPointValue(name: String): Signal<PointSignal>

Returns a PointSignal that is exported with name from the Patch Editor.

getPulseValue

getPulseValue(name: String): EventSource

Returns a pulse EventSource that wrapps a pulse that is exported with name from the Patch Editor.

getScalarValue

getScalarValue(name: String): Signal<Scalar>

Returns a Signal<Scalar> that is exported with name from the Patch Editor.

getStringValue

getStringValue(name: String): Signal<String>

Returns a Signal<String> that is exported with name from the Patch Editor.

getVectorValue

getVectorValue(name: String): Signal<VectorSignal>

Returns a VectorSignal that is exported with name from the Patch Editor.

setBooleanValue

setBooleanValue(name: String, signal: Signal<bool>): void

Sends a Signal<bool> that is imported with name into the Patch Editor.

setColorValue

setColorValue(name: String, signal: ColorSignal): void

Sends a ColorSignal that is imported with name into the Patch Editor.

setPoint2DValue

setPoint2DValue(name: String, signal: PixelPointSignal): void

Sends a PixelPointSignal that is imported with name into the Patch Editor.

setPointValue

setPointValue(name: String, signal: PointSignal): void

Sends a PointSignal that is imported with name into the Patch Editor.

setPulseValue

setPulseValue(name: String, signal: EventSource): void

Sends a EventSource that is imported with name into the Patch Editor.

setScalarValue

setScalarValue(name: String, signal: Signal<Scalar>): void

Sends a Signal<Scalar> that is imported with name into the Patch Editor.

setStringValue

setStringValue(name: String, signal: Signal<String>): void

Sends a Signal<String> that is imported with name into the Patch Editor.

setVectorValue

setVectorValue(name: String, signal: VectorSignal): void

Sends a VectorSignal that is imported with name into the Patch Editor.