Audience Network 可讓您利用 Facebook 廣告,將 Android 應用程式變成您的獲利來源。擁有全螢幕體驗的獎勵式影片廣告,可讓用戶自行選擇是否要透過觀看影片來取得獎勵(例如虛擬貨幣、應用程式內物品和隱藏內容等)。廣告體驗長達 15-30 秒,不可中途略過且會展示附有行動呼籲按鈕的結束圖卡。用戶看完整段影片後,您會收到授予用戶建議獎勵的回呼。
繼續操作前,請務必詳閱 Audience Network 新手指南與 Android 新手指南。
Android Audience Network SDK 5.1 版本已新增此方法。
自 5.3.0 及以上版本起,必須明確初始化 Audience Network Android SDK。請參閱本文件瞭解如何初始化 Audience Network Android SDK。
在建立廣告物件或載入廣告之前,應初始化 Audience Network SDK。建議在應用程式啟動時使用此方法。
public class YourApplication extends Application {
...
@Override
public void onCreate() {
super.onCreate();
// Initialize the Audience Network SDK
AudienceNetworkAds.initialize(this);
}
...
}在 Activity 頂部加入下列程式碼,以匯入 Facebook 廣告 SDK:
import com.facebook.ads.*;
接著初始化獎勵式影片物件,設定接聽程式並載入影片廣告創意。獎勵式影片廣告需要 RewardedVideoAdListener 介面來實作下列範例程式碼中的方法,以處理各種不同的事件。以下列 Activity 為例:
private final String TAG = RewardedVideoAdActivity.class.getSimpleName();
private RewardedVideoAd rewardedVideoAd;
@Override
public void onCreate(Bundle savedInstanceState) {
...
// Instantiate a RewardedVideoAd object.
// NOTE: the placement ID will eventually identify this as your App, you can ignore it for
// now, while you are testing and replace it later when you have signed up.
// While you are using this temporary code you will only get test ads and if you release
// your code like this to the Google Play your users will not receive ads (you will get
// a no fill error).
rewardedVideoAd = new RewardedVideoAd(this, "YOUR_PLACEMENT_ID");
RewardedVideoAdListener rewardedVideoAdListener = new RewardedVideoAdListener() {
@Override
public void onError(Ad ad, AdError error) {
// Rewarded video ad failed to load
Log.e(TAG, "Rewarded video ad failed to load: " + error.getErrorMessage());
}
@Override
public void onAdLoaded(Ad ad) {
// Rewarded video ad is loaded and ready to be displayed
Log.d(TAG, "Rewarded video ad is loaded and ready to be displayed!");
}
@Override
public void onAdClicked(Ad ad) {
// Rewarded video ad clicked
Log.d(TAG, "Rewarded video ad clicked!");
}
@Override
public void onLoggingImpression(Ad ad) {
// Rewarded Video ad impression - the event will fire when the
// video starts playing
Log.d(TAG, "Rewarded video ad impression logged!");
}
@Override
public void onRewardedVideoCompleted() {
// Rewarded Video View Complete - the video has been played to the end.
// You can use this event to initialize your reward
Log.d(TAG, "Rewarded video completed!");
// Call method to give reward
// giveReward();
}
@Override
public void onRewardedVideoClosed() {
// The Rewarded Video ad was closed - this can occur during the video
// by closing the app, or closing the end card.
Log.d(TAG, "Rewarded video ad closed!");
}
};
rewardedVideoAd.loadAd(
rewardedVideoAd.buildLoadAdConfig()
.withAdListener(rewardedVideoAdListener)
.build());
...
}private RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
// Instantiate a RewardedVideoAd object.
// NOTE: the placement ID will eventually identify this as your App, you can ignore it for
// now, while you are testing and replace it later when you have signed up.
// While you are using this temporary code you will only get test ads and if you release
// your code like this to the Google Play your users will not receive ads (you will get
// a no fill error).
rewardedVideoAd = new RewardedVideoAd(this, "YOUR_PLACEMENT_ID");
RewardedVideoAdListener rewardedVideoAdListener = new RewardedVideoAdListener() {
...
@Override
public void onAdLoaded(Ad ad) {
// Rewarded video ad is loaded and ready to be displayed
rewardedVideoAd.show();
}
...
};
rewardedVideoAd.loadAd(
rewardedVideoAd.buildLoadAdConfig()
.withAdListener(rewardedVideoAdListener)
.build());
...
}如果廣告載入之後沒有立即顯示,開發人員有責任檢查廣告是否已失效。廣告載入成功後,有效期為 60 分鐘。如果顯示的是已失效的廣告,您將無法獲得付款。您應呼叫 isAdInvalidated() 來驗證廣告。
您應該遵循以下想法,但請不要將程式碼複製到專案中,因為它只是範例:
private RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
// Instantiate a RewardedVideoAd object.
// NOTE: the placement ID will eventually identify this as your App, you can ignore it for
// now, while you are testing and replace it later when you have signed up.
// While you are using this temporary code you will only get test ads and if you release
// your code like this to the Google Play your users will not receive ads (you will get
// a no fill error).
rewardedVideoAd = new RewardedVideoAd(this, "YOUR_PLACEMENT_ID");
RewardedVideoAdListener rewardedVideoAdListener = new RewardedVideoAdListener() {
...
};
// load the ad
rewardedVideoAd.loadAd(
rewardedVideoAd.buildLoadAdConfig()
.withAdListener(rewardedVideoAdListener)
.build());
// Here is just an example for displaying the ad with delay
// Please call this method at appropriate timing in your project
showAdWithDelay();
}
private void showAdWithDelay() {
/**
* Here is an example for displaying the ad with delay;
* Please do not copy the Handler into your project
*/
// Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
// Check if rewardedVideoAd has been loaded successfully
if (rewardedVideoAd == null || !rewardedVideoAd.isAdLoaded()) {
return;
}
// Check if ad is already expired or invalidated, and do not show ad if that is the case. You will not get paid to show an invalidated ad.
if (rewardedVideoAd.isAdInvalidated()) {
return;
}
rewardedVideoAd.show();
}
}, 1000 * 60 * 15); // Show the ad after 15 minutes
}如果使用預設的 Google Android 模擬器,您必須在載入測試廣告前新增下行程式碼:AdSettings.addTestDevice("HASHED ID");。
首次發出在裝置上載入廣告的要求時,請使用列印至 logcat 的雜湊編號。
Genymotion 和實體裝置無須進行這個步驟。如果想要使用真實廣告進行測試,請參閱測試指南。
最後在您 Activity 的 onDestroy 方法中,使用其 destroy 方法來清除物件。請注意,將 destroy 方法指派至新的執行個體時,您也應使用此方法來清除舊的廣告物件,以免記憶體流失。
@Override
protected void onDestroy() {
if (rewardedVideoAd != null) {
rewardedVideoAd.destroy();
rewardedVideoAd = null;
}
super.onDestroy();
}Audience Network 中的影片廣告必須啟用硬體加速顯示,否則觀看影片時可能會出現畫面變黑的情況。適用項目
如果目標 API 層級 >=14(Ice Cream Sandwich,Android 4.0.1),預設會啟用硬體加速,但也可在應用程式層級或活動層級明確啟用這個功能。
在 Android Manifest 檔案中,將以下屬性加入 <application> 標籤,即可啟用整個應用程式的硬體加速:
<application android:hardwareAccelerated="true" ...>
如果只想針對應用程式中的特定活動啟用這個功能,可以在 Android Manifest 檔案中將以下功能加入 <activity> 標籤。以下範例會針對 AudienceNetworkActivity 啟用硬體加速,這是用於顯示插頁廣告和獎勵式影片:
<activity android:name="com.facebook.ads.AudienceNetworkActivity" android:hardwareAccelerated="true" .../>
您可自行選擇是否執行此步驟;使用獎勵式影片廣告時,不一定要實作伺服器端獎勵驗證。若您決定藉由在自己的伺服器實行獎勵驗證步驟以提高安全性,才需實作此程序。請將發佈商端點提供給您的 Facebook 業務代表,以啟用此功能。
若您負責管理用戶獎勵的伺服器端,可參考 Facebook 提供的解決方案,透過驗證技術安全地執行此流程。我們的伺服器會與指定的 https 端點通訊,以驗證各次廣告曝光,確認是否應授予獎勵。
onRewardServerSuccess - 若在步驟 3 收到 200 回應便會觸發此事件。onRewardServerFailed - 若在步驟 3 收到非 200 回應便會觸發此事件。以下網址範例會從 Facebook 伺服器叫用發佈商端點:https://www.your_end_point.com/?token=APP_SECRET&puid=USER_ID&pc=REWARD_ID&ptid=UNIQUE_TRANSACTION_ID
工作流程如下所示:

初始化獎勵式影片物件後,您需要在廣告載入前,將用戶編號和獎勵金額傳入獎勵式廣告資料;用戶編號及獎勵金額皆為字串,例如:
private RewardedVideoAd rewardedVideoAd;
private void loadRewardedVideoAd {
// Instantiate a RewardedVideoAd object.
// NOTE: the placement ID will eventually identify this as your App, you can ignore it for
// now, while you are testing and replace it later when you have signed up.
// While you are using this temporary code you will only get test ads and if you release
// your code like this to the Google Play your users will not receive ads (you will get
// a no fill error).
rewardedVideoAd = new RewardedVideoAd(this, "YOUR_PLACEMENT_ID");
RewardedVideoAdListener rewardedVideoAdListener = new RewardedVideoAdListener() {
...
};
// Create the rewarded ad data
RewardData rewardData = new RewardData("YOUR_USER_ID", "YOUR_REWARD");
rewardedVideoAd.loadAd(
rewardedVideoAd.buildLoadAdConfig()
.withAdListener(rewardedVideoAdListener)
.withRewardData(rewardData)
.build());
}您必須實作 S2SRewardedVideoAdListener 介面,應用程式才能收到通知,得知獎勵的驗證結果。這包括所有在 RewardedVideoAdListener 介面上方的事件通知,以及額外兩項事件。以下事件可與上述事件搭配使用。
@Override
public void onRewardServerSuccess() {
// Rewarded video ad validated
}
@Override
public void onRewardServerFailed() {
// Rewarded video ad not validated or no response from server
} 請注意,伺服器驗證回呼可能在用戶關閉結束圖卡後才會發生。在收到回呼之前,您不應將獎勵式影片物件解除配置。
如需 Swift 和 Objective-C 的相關程式碼範例,請參閱我們的 GitHub 範例應用程式儲存庫
測試廣告與應用程式的整合效果。
我們一收到您的應用程式或網站對廣告的要求,就會進行審查,確定它是否遵守 Audience Network 政策和 Facebook 社群守則