Facebook Audience Network SDK for Unity Change Log

Change log and release notes for the Facebook SDK for Unity.

Audience Network Unity SDK 4.99.1 - July 5th, 2018

Added

  • New Native Ad format, NativeBannerAd, which should now be used to display native ads with only the advertiser/app icon
  • New ad formats for Native Ads - Video and Carousel
  • OnDestroy callback for Rewarded Video on Android to handle cases where Rewarded Video activity has been destroyed by the OS without the game knowing about it

Modified

Audience Network Android SDK Updates

Audience Network iOS SDK Updates

Audience SDK Network Unity SDK 4.28.2 - May 30th, 2018

Audience Network Android SDK Updates

Audience Network iOS SDK

Audience Network Unity SDK 4.28.0 - March 19th, 2018

Modified

  • Removed Manual Logging

Fixed

  • Logging bug

Audience Network Android SDK

Audience Network iOS SDK

Audience Network Unity SDK 4.27.0 - February 2nd, 2018

Added

  • AdChoices Prefab
  • Added simplified banner show method using a top/bottom position instead of raw height
  • Unity 2017 support
  • Native Ad now support all Canvas' render modes

Fixed

  • Android devices can now show video again
  • Removed Gradle-only Android build restriction - Internal Unity builds are supported again
  • Fixed NativeAd on load callback being called twice

Audience Network Unity SDK 4.22.0 - July 16th, 2017

Added

  • Rewarded video support
  • AdChoices text, image and link data for native ads

Modified

  • Internal Unity build are not supported anymore. Builds should be done with Gradle. (Build Settings, select Build System)

Fixed

  • Fixed rendering issues with native ad cover images (blank or question mark image)
  • Improved viewability checks for native ads (handles different rendering types and object hierarchies far better)
  • Fixed missed impression callbacks on Android