Adding Interstitial Ads to your Android app

The Audience Network allows you to monetize your Android apps with Facebook ads. An interstitial ad is a full screen ad that you can show in your app. Typically interstitial ads are shown when there is a transition in your app. For example -- after finishing a level in a game or after loading a story in a news app.

Ensure you have completed the Audience Network Getting Started and Android Getting Started guides before you proceed.


Step 1: Initializing Interstitial Ads in your Activity

Step 2: Showing Interstitial Ads in your Activity

Step 1: Initializing Interstitial Ads in your Activity

Add the following code at the top of your Activity in order to import the Facebook Ads SDK:


Initialize the InterstitialAd.

private InterstitialAd interstitialAd;

public void onCreate(Bundle savedInstanceState) {
  // Instantiate an InterstitialAd object
  interstitialAd = new InterstitialAd(this, "YOUR_PLACEMENT_ID");

Step 2: Showing Interstitial Ads

Set an InterstitialAdListener and load the Ad.

import android.widget.Toast;

  public void onCreate(Bundle savedInstanceState) {
    // Set listeners for the Interstitial Ad
    interstitialAd.setAdListener(new InterstitialAdListener() {
      public void onInterstitialDisplayed(Ad ad) {
        // Interstitial displayed callback

      public void onInterstitialDismissed(Ad ad) {
        // Interstitial dismissed callback

      public void onError(Ad ad, AdError adError) {
        // Ad error callback
        Toast.makeText(MainActivity.this, "Error: " + adError.getErrorMessage(),

      public void onAdLoaded(Ad ad) {
        // Show the ad when it's done loading.;                

      public void onAdClicked(Ad ad) {
        // Ad clicked callback

      public void onLoggingImpression(Ad ad) {
        // Ad impression logged callback       

    // For auto play video ads, it's recommended to load the ad 
    // at least 30 seconds before it is shown

Interstitial Ads have creatives that are larger in size so a good practice is calling loadAd() in advance and then calling show() at the appropriate time.

Finally, add the following code to your Activity's onDestroy() function to release resources the InterstitialAd uses:

protected void onDestroy() {
  if (interstitialAd != null) {

If you are using the default Google Android emulator, you'll add the following line of code before loading a test ad:
AdSettings.addTestDevice("HASHED ID");.

Use the hashed ID that is printed to logcat when you first make a request to load an ad on a device.

Genymotion and physical devices do not need this step. If you would like to test with real ads, please consult our Testing Guide.

Start your app and you should see an Interstitial Ad appear:

Hardware Acceleration for Video Ads

Videos ads in Audience Network requires the hardware accelerated rendering to be enabled, otherwise you might experience a black screen in the video views. This applies to

  • Videos creatives in Native Ads
  • Videos creatives in Interstitials
  • In-stream Video ads
  • Rewarded Videos

Hardware acceleration is enabled by default if your Target API level is >=14 (Ice Cream Sandwich, Android 4.0.1), but you can also explicitly enable this feature at the application level or activity level.

Application Level

In your Android manifest file, add the following attribute to the <application> tag to enable hardware acceleration for your entire application:

<application android:hardwareAccelerated="true" ...>

Activity Level

If you only want to enable the feature for specific activities in your application, in your Android manifest file, you can add the following feature to the <activity> tag. The following example will enable the hardware acceleration for the AudienceNetworkActivity which is used for rendering interstitial ads and rewarded videos:

<activity android:name="" android:hardwareAccelerated="true" .../>

Next Steps