Built-in Textures, Materials and Shaders

AR Studio comes with a few textures, materials and shaders built-in. You can also create your own in an external program.

Textures

A texture is a bitmap image that you can use to help define the surface of an object. You can't create textures in AR Studio, so you'll need to create them in an external program and import them. AR Studio supports various file formats for textures.

Once imported, you can apply textures to a material or a material map.

Materials

A material is a combination of textures and properties (example: opacity), which determine how the surface of an object is rendered.

You can't add more than one material to a mesh.

Shaders

A shader is code that calculates the color every pixel that's rendered in the scene. AR Studio comes with several built-in shaders.

Standard

This shader incorporates a lighting system called the Phong model. Most materials are set to Standard by default.

Flat

This shader doesn't respond to lighting and displays color and texture values absolutely. It is more performant than the Standard shader. Example: there is lighting and shadow present in your texture file or you're creating a material for a 2D object, such as a rectangle.

Face Paint

This is the best shader to use when painting on the face mesh. Example: painting stripes on the faces for a football effect.

Blended

This shader includes a blending mode to mix textures and colors.

Retouching

Only use this shader on the face mesh to transform aspects of faces.

Shader Properties: Normal

Diffuse

Use this texture map to define the base color and pattern of an object. You can use Color and Texture together to create variations in the texture map, or you can use one or the other.

Specular

Use this texture map to define the shininess and highlight color of a surface.

Normal

This a type of bump map. It's a special kind of map that lets you create real-world textures like bumps, grooves and rivets without having to add extra geometry to your object. Representing these details as a texture, instead of geometry in the model will increase the performance of your effect.

Emission

Allow your material to illuminate from itself. It doesn't cast rays, so the illumination won't affect other objects in the scene.

Alpha

Mask the alpha channel of an object. Use Invert to switch which part of the texture is masked.

Render Options

Blend Mode

Sets the blend mode of the material.

  • Add
  • Alpha
  • Subtract
  • Multiply
  • Replace
  • Screen

Cull Mode

Chooses which side of a face normal to display.

Opacity

Sets the transparency of the material on an individual map level.

Double Sided

Displays both sides of a face normal.

Used By

Check which object this material is applied to.

Shader Properties: Flat

Diffuse

Use this texture map to define the base color and pattern of an object.

  • Color - Add a color from the palette to the diffuse map.
  • Texture - Choose the texture file you want to add from the menu or import a new one.

Alpha

Mask the alpha channel of an object. Use Invert to switch which part of the texture is masked.

Render Options

Blend Mode

Sets the blend mode of the material.

  • Add
  • Alpha
  • Subtract
  • Multiply
  • Replace
  • Screen

Cull Mode

Chooses which side of a face normal to display.

Opacity

Sets the transparency of the material on an individual map level.

Double-sided

Displays both sides of a face normal.

Used By

Check which object this material is applied to.

Shader Properties: Face Paint

Type

  • Texture - Choose the texture file you want to add from the menu or import a new one.
  • Color- Add a color from the palette.

Render Options

Cull Mode

Chooses which side of a face normal to display.

Opacity

Set the transparency of the material on an individual map level.

BG Influence

Multiplies a color or texture against a grey-scale version of the video feed.

Brightness

Sets the brightness of a color.

Double-sided

Displays both sides of a face normal.

Used By

Check which object this material is applied to.

Shader Properties: Blended

Type

  • Texture- Choose the texture file you want to add from the menu or import a new one.
  • Color- Add a color from the palette.

Render Options

Blend Mode

Sets the blend mode of the material.

  • Normal
  • Add
  • Multiple

Cull Mode

Chooses which side of a face normal to display.

Opacity

Set the transparency of the material on an individual map level.

Double-sided

Displays both sides of a face normal.

Used By

Check which object this material is applied to.

Shader Properties: Retouching

Fullscreen

Apply a smoothing effect to the whole scene.

Skin Smoothing

Blur and blend the appearance of skin.

Eye Whitening

Brighten the appearance of eyes.

Teeth Whitening

Brighten the appearance of teeth.

Learn more about retouching.