PatchesInputs

Properties

This module exposes no properties.

Methods

MethodDescription

setBoolean

setBoolean(name: String, signal: BoolSignal): Promise<void>

Sends a BoolSignal to the Patch Editor under specified name.

Note:

setColor

setColor(name: String, signal: ColorSignal): Promise<void>

Sends a ColorSignal to the Patch Editor under specified name.

Note:

setPoint

setPoint(name: String, signal: PointSignal): Promise<void>

Sends a PointSignal to the Patch Editor under specified name.

Note:

setPoint2D

setPoint2D(name: String, signal: PixelPointSignal): Promise<void>

Sends a PixelPointSignal to the Patch Editor under specified name.

Note:

setPulse

setPulse(name: String, signal: EventSource): Promise<void>

Sends a EventSource to the Patch Editor under specified name.

Note: The Reactive.once() method can be used to return an EventSource that emits an empty event as soon as possible.

setScalar

setScalar(name: String, signal: ScalarSignal): Promise<void>

Sends a ScalarSignal to the Patch Editor under specified name.

Note:

setString

setString(name: String, signal: StringSignal): Promise<void>

Sends a StringSignal to the Patch Editor under specified name.

Note:

setVector

setVector(name: String, signal: VectorSignal): Promise<void>

Sends a VectorSignal to the Patch Editor under specified name.

Note:

Classes

This module exposes no classes.