To create an effect in Spark AR Studio, you'll usually need to import your own assets into a project - for example textures and 3D objects you've created in external programmes.
You'll then add them to your scene, often using one of the objects included in Spark AR Studio.
There are lots of objects included in Spark AR Studio that you can use to build your scene.
To insert an object:
To link objects to each other in the scene, you can create a parent-child relationship between them.
To make one object the child of another:
Now, the child object will take on or be affected by the properties of the parent object, including the transformations.
You can import your own assets into Spark AR Studio, including:
Before you try to import anything, check the supported file formats.
Import assets through the Assets panel. You can import one or more asset at a time.
To import an asset:
You can also drag files from your computer, directly into the Assets panel.
Once imported, your assets will be listed in the Assets panel and stored on your computer in the project folder. Learn more about project file management.