Use the AR Library to import complete 3D objects and audio clips straight into your Spark AR Studio project. It's a quick and easy way to start building your own effects.
We've partnered with Sketchfab to provide 3D models in the AR Library. Before you can download 3D objects from the library, you'll need to log in with your Sketchfab account. If you don't have a Sketchfab account, you can create one for free.
To manage the Sketchfab account you're logged into AR Library with, click Preferences in the Toolbar, then AR Library.
Assets in Sketchfab are licensed for use under the CC BY 4.0 license. To see the license for each asset:
When people use an effect in the Facebook camera with an asset from AR Library, they'll be able to view the asset creator's name.
To add an asset to your project:
You can also click AR Library in the Toolbar. AR Library will open in a separate window, like in the screen below.
When you've selected an asset, you'll see its specifications, such as how many vertices a 3D object has or if there are animations contained in the asset.
The specifications should help you make sure any assets you import follow our technical guidelines, so that your effect works well on different devices.
To add the asset to your project, click Import.
When the asset is selected in Spark AR Studio, in the Inspector you'll see:
To add an imported asset to your scene, drag it from the Assets Panel in to the Scene Panel. For example, if you want it to appear in someone's surroundings, add it as a child of a plane tracker, or if you want an object to track to track a hand, add it on a hand tracker.