3D Objects

3D Object

You can import 3D models or assets that you've created in other programs into AR Studio. AR Studio supports various file formats.

To insert a 3D object:

  1. Click Insert
  2. Select 3D Object then click Insert
  3. Choose a file from your computer

Your object will be inserted into the scene and listed in the Scene tab, but it will also be listed in the Objects folder of the Assets panel.

3D objects are treated like assets in AR Studio. The version of the object in the Assets panel is the master object. The master object was automatically instantiated, which means that a clone of it was created and inserted into the scene. The version in the Scene tab is an instance.

To insert more instances:

  1. Right-click on the object in the Assets panel
  2. Select Instantiate from the menu

3D Object (Master)

The 3D Object (Master) is found in the Assets panel and is the original asset file.

Properties

File is the name of the object file, File Size is the size of the object file and Object refers to the mesh associated with that object.

3D Object (Instance)

Properties

Visible

Uncheck this box to stop the instance and any children from being rendered in the scene.

Source

The Source refers to the master object from which the instance was created.

Transformation

Edit the position, scale and rotation of the instance in your scene.

Actions

Insert simple combinations of patches involving the instance into the Patch Editor like tap gestures.

Enable For

Choose the camera or cameras on a mobile device in which you want to render the instance and its children.

Mesh

The mesh is found in the Scene tab and is the child of the instance. It is the part of the object that is you apply the material to.

Visible

Uncheck this box to stop the mesh and any material from being rendered in the scene.

Source

The part of the object to which the mesh is bound.

Transformations

Edit the position, scale and rotation of the mesh in your scene.

Material

Choose the material you want to apply to the mesh or create a new one.

Actions

Insert simple combinations of patches involving the instance into the Patch Editor, like tap gestures.

Enable For

Choose the camera or cameras on a mobile device in which you want to render the mesh.

Face Mesh

A 3D face model that responds to facial expressions tracked by the face tracker. It has a surface to which you can apply a material. If you insert one without inserting a face tracker into the scene first, a face tracker will be inserted automatically.

Including multiple faces in a scene will impact the performance of your effect.

If you're layering simple face meshes, for example using our default material and a texture, it's best to avoid layering more than 5.

The more elements in your effect, for example if you're using particle effects or retouching, the higher the impact on performance.

Properties

Visible

Uncheck this box to stop the face mesh from rendering in the scene.

Face

Choose the face in your scene to which you want to apply this face mesh.

Fill Mouth

Choose whether you want the face mesh to have an opening for a mouth or not.

Transformations

Edit the position, scale and rotation of the face mesh in your scene.

Material

Choose the material you want to apply to the mesh or create a new one.

Actions

Insert simple combinations of patches involving the instance into the Patch Editor like tap gestures.

Enable For

Choose the camera or cameras on a mobile device in which you want to render the face mesh.

Plane

A flat 3D object that can be positioned at any depth within the scene.

Properties

Visible

Uncheck this box to stop the plane and any children from being rendered in the scene.

Size

Edit the width and height of the plane.

Transformations

Edit the position, scale and rotation of the plane in your scene.

Material

Choose the material you want to apply to the mesh or create a new one.

Actions

Insert simple combinations of patches involving the instance into the Patch Editor like tap gestures.

Enable For

Choose the camera or cameras on a mobile device in which you want to render the face mesh.

Null Object

A container that's used to group objects. Once grouped, the children take on the proeprties of the null object, like the transformations. For example, if the null object was moved, all of the objects would move as one object.

Properties

Visible

Uncheck this box to stop the null object and any children from being rendered in the scene.

Transformations

Edit the position, scale and rotation of the null object and its children in your scene.

Actions

Insert simple combinations of patches involving the instance into the Patch Editor like tap gestures.

Enable For

Choose the camera or cameras on a mobile device in which you want to render the face mesh.