Adding 3D Particles

You can add 3D shapes like spheres and stars to particle systems in Spark AR Studio.

In this guide you’ll learn about:

Download the texture reference files here. You’ll get a texture for each particle shape. Edit the texture or use it as a guide for creating your own, to make textures that fit perfectly on Spark AR Studio’s 3D particles.

Adding 3D particles

Start by adding a particle system to your project. You can download and adapt the finished effect from our particle system tutorial if you like.

Particles are a flat plane shape by default. To add 3D particles instead:

  1. Select the particle system in the Scene panel.
  2. Go to Shape in the Inspector.

You can choose from these shapes:

  • Plane - the default setting.
  • Cube - you can change the width, height and depth.
  • Sphere - you can change the radius.
  • Torus - you can change the inner and outer radius.
  • Cylinder - you can change the base of the radius and height.
  • Star - the number of points, inner radius, outer radius and depth can be edited.
  • Triangle based pyramid - the base radius and height can be edited.

Below, we’ve selected a Cube:

Materials and textures

After you’ve selected a shape you can add a material and texture. Below we’ve added a material.

A standard material was created by default. This material is good for using on 3D objects because it provides a sense of depth:



Next we used the options in the Inspector to add a color to the material:

Using the texture reference files

Use the texture reference files to create and customize your own textures in external software. There’s a texture for each shape that you can use as a guide.

This is what the texture reference file for the cube looks like:



When you’re happy with the texture you’ve created, import it into Spark AR Studio and apply it to a material.

In the example below we've used the cube texture as a guide. We've made a texture that creates the appearance of dice when applied to a particle system with 3D cubes: