You can add 3D shapes like spheres and stars to particle systems in Spark AR Studio.
In this guide you’ll learn about:
Download the texture reference files here. You’ll get a texture for each particle shape. Edit the texture or use it as a guide for creating your own, to make textures that fit perfectly on Spark AR Studio’s 3D particles.
Start by adding a particle system to your project. You can download and adapt the finished effect from our particle system tutorial if you like.
Particles are a flat plane shape by default. To add 3D particles instead:
You can choose from these shapes:
Below, we’ve selected a Cube:
After you’ve selected a shape you can add a material and texture. Below we’ve added a material.
A standard material was created by default. This material is good for using on 3D objects because it provides a sense of depth:
Next we used the options in the Inspector to add a color to the material:
Use the texture reference files to create and customize your own textures in external software. There’s a texture for each shape that you can use as a guide.
This is what the texture reference file for the cube looks like:
When you’re happy with the texture you’ve created, import it into Spark AR Studio and apply it to a material.
In the example below we've used the cube texture as a guide. We've made a texture that creates the appearance of dice when applied to a particle system with 3D cubes: