Last week we hosted the first Facebook Games HACK at the Facebook HQ in Palo Alto. More than 150 game developers including 6waves Lolapps, Crowdstar, EA, GameHouse, Gaikai, Gamespy, GSN, iWin, Kixeye, Konami, Making Fun, Moblyng, MTV Networks, NEXON, Paramount Pictures, Playdom, Popcap, Product Madness, Ubisoft, Wooga, and Zynga attended to discuss building social games on Facebook and to hack.
The Facebook games team presented various sessions, starting with a Welcome from from Carl Sjogreen, Director of Platform Products, followed by sessions on best practices for building Social Games on Facebook, Scores and Achievements, Open Graph, Game scenarios for Open Graph and the Facebook mobile platform. The videos are all available on the Facebook Platform Page and also linked to from the session names above.
Several developers stayed late into the night to code and presented their prototypes to our judges. GameHouse, Tien Len, Attributor and GameFace.me took home prizes for the most innovative hacks.
GameHouse built a social bubble-shooter game where friends can challenge each other, and results are published via the Open Graph. Tien Len incorporated Achievements into their HTML5 card game and pushed it live at the event! Attributor built an Open Graph integration for their Shelflife app that published stories when users added books to their shelf while GameFace.me personalized characters in a user's game based on friends' profile pictures and sent brag stories to those friends' News Feeds.
We're focused on continuing to build features and tools for game developers to help them be successful, such as Fluid Canvas, Scores, Achievements, and the canvas ticker, as well as Open Graph and mobile platform. We look forward to seeing how you use the power of these new tools to enable users to share and connect around what they value most about their game experience.
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