In this post, we discuss Litho, a framework for building efficient User Interfaces (UI) for Android. If you're interested in watching a video on this topic, check out an episode of ELI5 series about this open source project on our Facebook Open Source YouTube channel.
Most mobile applications today look pretty similar: endless scroll feeds of photos, videos and text. There are many moving pieces to make sure all the elements on your screen display correctly. Scrolling on mobile is a non-trivial problem with large apps. Think of the News Feed in the Facebook Android app - our developers put many engineering hours into making the scrolling a seamless experience, optimizing all possible states for the user. Fortunately, Litho can simplify solving this problem for you.
Litho is a declarative UI framework for Android. The framework brings UI components over to native Android development. This approach lets developers split their user interface into independent pieces, making testing, reusing and building new ones a lot easier. Litho allows developers to focus on implementing their ideas rather than on how their UI is structured. With Litho, developers only need to outline the layout, and the framework takes care of the rest.
The core principles of Litho are performance and scalability. Its asynchronous layout functionality allows Android apps to measure and process the UI ahead of time without blocking the UI thread, the main thread of the app execution.
Litho uses a Facebook open-source project, Yoga, which allows for a flat view hierarchy. This way, users of Litho get additional optimization in their scroll performance. If you want to learn more about Yoga, check out another ELI5 blog post.
Litho was first released to the public in 2017. It has been used in many of Facebook’s Android apps like the Facebook App, Messenger, Facebook Lite and Workplace.
To learn more about Litho, visit their website. It has documentation and tutorials to get you started with the project. If you want to engage with the community, you can join the Gitter channel or contact the team on Twitter.
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