June 20, 2019
Oculus Connect 6 applications are now being accepted, and this year’s developer conference is sure to elevate how you design, develop and distribute immersive games and applications. Whether you’re developing consumer-focused VR games or the next immersive enterprise solution, we look forward to sharing these insights with you.
This year’s event programming will include a few favorites, such as Carmack’s App Reviews and tips for enabling post-launch success, as well as insights for building a scalable, professional and secure enterprise solution. See below for the first wave of panels, presentations and workshops:
Signed, Sealed, Delivered: Success on the Oculus Store
Oculus has three flagship VR headsets: Oculus Go, Rift S, and Quest. Each platform differs not only in terms of technical capability, but also the type of content players engage with as well as player expectations for quality. This session aims to shine more light on store curation decisions made by Oculus, where your title may fit best, and what to do if your app doesn’t make the cut on the first try.
Technological Tethers: How AR + VR Connect Us to the World
Lisa Brown Jaloza, Technology Communications Manager, Facebook (Moderator)
From dystopian futures to escapist fantasies, the possibilities of virtual and augmented reality are often misrepresented or misunderstood. In this session, we’ll explore how these technologies actually deepen our connection to the world around us.
Oculus for Business: Scalable, Professional, Secure
Matt Terrell, Product Manager, Facebook; Isabel Tewes, Product Manager, Facebook
Enterprise VR continues to make waves and prove results as innovate companies leverage the technology for training, collaboration, design, and much more. The logistics of scaling this powerful tech, however, can be daunting. Join the Enterprise product team as they give you a first look at the Oculus for Business solution that will help companies deploy VR in a new professional, secure, and scalable way.
Safety By Design: How to Bake Safety and People into Product Development
Sarah Ryan, Policy Associate, Facebook; Lindsay Young, Product Manager, Facebook
Online abuse—like bullying and harassment— isn’t new, but VR brings a whole new set of immersive and visceral abuse vectors that require bespoke responses from platforms and developers. Protecting people from abuse is especially important for vulnerable groups, including women and people of color. This session will explore how various VR developers are thinking about and tackling user safety—both proactively and reactively—to help build safer experiences. You’ll hear from product and community managers on how they bake safety by design into their products and work with their communities to create safe and welcoming cultures.
The 3Ds of Immersive Media: Discover, Design, Distribute
Eric Cheng, Immersive Media Lead, Facebook; Asad Sheth, Product Manager, Facebook; Abesh Thakur, Product Manager, Facebook
You spoke, we listened. Workflows, ingestion, and distribution for immersive-media creators have been riddled with friction over the past several years. Join the Facebook AR/VR Media Team to learn about new opportunities and approaches for creation, ingestion, and distribution of your content with the latest products made especially to reduce friction and support VR-first media. We’ll also share ways that you, as a creator, can build a presence and grow your audience.
Visit the Oculus Youtube Channel to enjoy past Oculus Connect presentations, like these videos from OC5. We look forward to sharing the latest in AR/VR developer learnings with you at this year’s Oculus Connect. Be sure to check out the OC6 Website for event updates and information on hotels + travel, and we’ll see you in September!
- The Oculus Team