Facebook Mobile DevCon 2013

Growth and engagement are critical to the success of any mobile app.
Mobile DevCon Seoul 2013 is a chance spend the day with Facebook's mobile engineers and product managers to help drive distribution and engagement for your iOS, Android and Mobile Web apps.

Seoul

When?

Tuesday May 7th, 2013

Where?

63 Convention
60 Yeouido-dong,
Yeongdeungpo-gu,
Seoul 150-763,
Korea

SOLD OUT
Tickets sold out
weeks before this event.

Program

10:00am Welcome to Mobile DevCon
10:10am Facebook for Mobile Developers James Pearce As the world transitions to Mobile, Facebook has been on the same journey as developers. James talks about how its not really about the platforms we choose, more about the people we want to reach Download James's Slides (PDF, 27.6MB)
10:40am Facebook Platform for Games: Partnering in Asia Jess Lee The world's most talented developers are in Asia, as are the world's most dedicated players. Learn how Facebook plans to lean in with mobile and desktop developers based in China, Korea, and Japan with a quickly growing Facebook population in Asia, and globally. Download Jess's Slides (PDF, 24.7MB)
11:20am Building with Open Graph across Platforms Simon Cross Find out how Facebook has made Open Graph easy for mobile developers, and how you can use Facebook to grow your app across iOS, Android and the Web Download Simon's Slides (PDF, 38.8MB)
12:00pm Lunch
Track 1 Track 2
1pm The Facebook SDK for Android Bear Douglas The Android SDK is how to bake Facebook Login, personalization and powerful sharing into your Android app. In this talk, we'll cover pro-tips on how to get the most from the SDK, implementing native UI controls and robustly handling errors. Download Bear's Slides (PDF, 6.1MB) The Facebook SDK for iOS Prashant Sridharan Get deep into how to best implement our iOS SDK including Login, the Native Share Dialog, reading and writing from the Graph API, and using native UI controls like the Friend and Place picker. Download Prashant's Slides (PDF, 13.4MB)
2pm Making Games Social David Weekly If you're building mobile Games, this talk will - at a code level - show you how to implement Facebook's features for Games: Scores, Achievements, Requests and Invites. Download David's Slides (PDF, 6.6MB) Implementing Open Graph with the Object API Christine Abernathy If you're building apps around music, fitness, books or movies and tv, this talk will introduce you - at a code level - to the new Object API which allows you to store and interact with Open Graph objects without needing a web server. Download Christine's Slides (PDF, 12.8MB)
2.50pm Break
3.10pm How Facebook builds Facebook for iOS and Android Bear Douglas and Prashant Sridharan Find out the tools, processes and techniques we use to build our own apps. Download Slides (PDF, 15MB) Promoting your app on Facebook Christine Lu Understand how best to use Mobile App Install Ads and Mobile Sponsored Stories help the right users discover your app. Download Christine's Slides (PDF, 18.2MB)
4.10pm Parse - your app's instant backend Matt Gamache-Asselin Discover how Parse can help you build apps across platforms - fast. Download Mattieu's Slides (PDF, 17.4MB) Facebook for Mobile Web Apps Connor Treacy Use Facebook's JS and server-side SDKs to build Facebook Login and Open Graph into your mobile web apps. Download Connor's Slides (PDF, 10.7MB)
5pm App Developer Panel Hear from top developers about their experiences building for mobile and using Facebook's APIs and tools. Brandon Kim, Partner Manager, Facebook Seoul
Nobuyoshi Noda, CEO, Adways Korea
Andrew Park, CEO and Founder, CookApps
Junichi Nagamatsu, SVP Marketing, Bitcellar
Chen, Wei-Chen, International Business – Operation Director, Happy Elements
5.45pm-8pm Office Hours & Drinks Spend time with Facebook's engineers and product managers reviewing your apps, code, and helping you with any implementation issues.

Speakers

Christine Abernathy

Christine Abernathy

Christine is an Engineer at Facebook. She works on the iOS and Android SDKs. Prior to Facebook, Christine headed up engineering at Mshift, a mobile banking software provider, delivering iPhone apps and mobile browser-based products.
Chen, Wei-Chen

Chen, Wei-Chen

Product Operation Director of Happy Elements. Mainly responsible for international business development, platform cooperation and product operation, while at the same time making company strategic decisions.
Simon Cross

Simon Cross

Simon is an engineer at Facebook where he builds tools and works with companies to help them integrate Facebook into their iOS, Android and Mobile Web apps. He also built the Facebook Graph API Explorer.
Bear Douglas

Bear Douglas

Bear is a Developer Advocate at Facebook where she works with mobile developers to help them implement Facebook Login and Open Graph. Before Facebook, she was at Strobe working on their HTML5 app platform.
Mattieu Gamache-Asselin

Mattieu Gamache-Asselin

Matt is a software engineer at Parse where he works on building amazing tools for developers. He has a Software Engineering degree from the University of Ottawa and is an avid iOS and Android developer.
Brandon Kim

Brandon Kim

Brandon is a Partner Manager for Facebook, based in Seoul. He works with App and Game developers to help them be successful on Facebook.
Jessica Lee

Jessica Lee

Jessica Lee is Head of APAC Platform Partnerships, Games at Facebook where she leads the region's platform strategy for games. Previously at Facebook, Jessica was part of the team that launched the company's payments business in 2010. Jessica holds an economics degree from Stanford University.
Dyne Lee

Dyne Lee

Dyne leads Facebook's team in Seoul. She works with developers in Korea to help them build the next generation of social, mobile apps.
Christine Lu

Christine Lu

Christine is an engineer at Facebook where she focuses on the Ads API and PMD program. She works as a partner-facing engineer, launching new ads products and scaling the ads ecosystem.
Junichi Nagamatsu

Junichi Nagamatsu

Junichi is in charge of User Acquisition and Product Marketing in Bitcellar. Before joining Bitcellar, he worked for mobile ad network development and global marketing.
Nobuyoshi Noda

Nobuyoshi Noda

Head of global smartphone AD business and responsible for South Korea & North America operation. Prior to the current role, he was responsible for online AD business in Japan.
Andrew Park

Andrew Park

Founder of CookApps. Game Developer.
James Pearce

James Pearce

James is Head of Developer Advocacy at Facebook. He's a developer and writer with a special passion for the web, mobile platforms of all sorts, and exploring their untapped potential. His mobile projects include confess.js, WhitherApps, tinySrc, ready.mobi, Device Atlas, and mobiForge.
Prashant Sridharan

Prashant Sridharan

Prashant Sridharan is a Developer Advocate at Facebook. Prior to Facebook, Prashant was the Director of Marketing for Amazon Web Services and the chief Product Manager for Microsoft Visual Studio. He spends every moment of his free time either snowboarding or training for snowboarding season.
Connor Treacy

Connor Treacy

Connor is an engineer at Facebook, where he uses his knowledge of Graph API and Open Graph to help developers integrate Facebook into their app experiences. When not coding, Connor is usually found behind a pair of turntables.
David Weekly

David Weekly

David is a hacker and entrepreneur who has been programming since the age of five, wrote the first layman's description of MP3, worked on antimatter research at Harvard, and has started several companies and non-profits, including Hacker Dojo, PBwiki (now PBworks).
Bo Zhang

Bo Zhang

Bo Zhang is Product Lead of APAC Platform Partnerships, Games at Facebook, helping APAC partners build games on Facebook. Previously at Facebook, he was a Product Engineer working on Facebook Platform, Homepage and Mobile Ads.
Wei Zhu

Wei Zhu

Wei Zhu is an engineer on the Games team at Facebook, based in Singapore. He helps developers across the Asia Pacific region build social Games. He previously worked at Microsoft and studied Computer Science and Engineering at the University of Washington.

Travel Info

63 Convention
60 Yeouido-dong,
Yeongdeungpo-gu,
Seoul 150-763,
Korea

FAQs

Who should attend?

This event is designed for mobile developers, engineers and product managers - those at the sharp end of mobile app development. The event will be highly technical and focussed on product. If your expertise lies elsewhere, please consider asking your mobile engineers or product managers to attend.

We've not yet started implementing Facebook in our apps - will this event be useful for us?

Absolutely. We'll have sessions which cover, from scratch, how best to implement Facebook to drive growth. If you've already integrated Facebook, there will be more advanced sessions helping you modernize your integration, and covering best practices and tips for optimisation.

What topics will you be covering?

We'll have sessions for iOS, Android and Mobile Web developers. There'll also be sessions dedicated for Product Managers. We'll be covering Open Graph, social games, Mobile App Install Ads, and our mobile SDKs - but the focus is helping you grow your apps and on helping you implement Facebook's tools and services successfully. In addition, there will be sessions on how we at Facebook build our own mobile apps, and a session successful companies sharing their experience building for mobile.

I've already tried to implement Facebook, but have had some problems. Can I get help at this event?

After the sessions have finished, there'll be office hours over drinks and dinner. This is your chance to spend time one-on-one with Facebook engineers and product managers, to debug implementation issues, and to provide feedback on your Facebook integration.

Do I need to register for individual sessions or tracks?

No. You're encouraged to move between the sessions and tracks to ensure you get the most out of the day.

I've applied to attend Mobile DevCon, but I've not heard back. What's up?

First, please be patient - we'll email you to let you know if we're able to invite you to attend, but we have many applications to review. Otherwise, please check your spam folder in case our email ended up there.

Will Facebook Mobile DevCon be coming to my city?

In 2013, we're hosting Mobile DevCon in New York, London and Seoul. Sadly, there are currently no plans to host Facebook MobDevCon in other cities, but Facebook regularly attends other developer events, so please see which upcoming events we're attending.

How much is a ticket?

Facebook Mobile DevCon is free to attend, but you'll need to apply if you'd like to be invited to attend. Space is limited, so sadly we can't accommodate everyone who applies to attend.

Can I bring a guest?

Unfortunately you can only register for one ticket. If you have a colleague or friend who also would like to attend Facebook Mobile DevCon, they'll also need to apply to attend.

Can I send somebody else in my place?

Unfortunately, tickets to Facebook Mobile DevCon are non-transferable.

What does my registration include?

Your confirmed registration includes a full day of sessions, demos and workshops. As this is Facebook, light breakfast, lunch and dinner will also be provided.

What do I need to bring to the event on the day?

You need to bring your confirmation email to the venue - this email is your entrance pass to the event. If you haven't had a confirmation email, you won't be able to enter the event. Please bring your laptops and power supplies in case you want to code along during the sessions. There will be plenty of WiFi.

When will I receive my name badge?

Once you have "checked in" at the event by showing your confirmation email, you will receive your name badge and other additional information for the day. Please do not arrive at the venue unless you've had a email confirming your attendance.

I have further questions about the registration process or my application to attend

Please contact our events team on mobiledevcon@fb.com.

Updated last Monday