Thursday 2nd May 2013
The Old Truman Brewery
Entrance on 15 Hanbury Street,
London E1 6QR
| 9:00am | Registration & Breakfast | |||||
| 10:00am | Welcome to Mobile DevCon London | |||||
| 10:10am | Our Mobile Journey James Pearce As the world transitions to Mobile, Facebook has been on the same journey as developers. James talks about how its not really about the platforms we choose, more about the people we want to reach Download James's Slides (PDF, 2.3MB) | |||||
| 10:50am | Making Open Graph easy on Mobile Rose Yao Open Graph helps your user tell the story of their lives on Facebook through your app. Rose talks about how this works in practice, and how we've made it really easy for Mobile developers to use Open Graph with the Object API and the Native Share Dialog. Download Rose's Slides (PDF, 23.6MB) | |||||
| 11:20am | Growing Cross-Platform Apps Simon Cross The best apps aren't apps at all, they're services which exist on many platforms. Simon talks about how to use Facebook to provide a cross-platform identity and social graph, and how Facebook can help drive you success when you launch on a new platform. Download Simon's Slides (PDF, 31.7MB) | |||||
| 12:00pm | Lunch | |||||
| Track 1 | Track 2 | |||||
| 1:00pm | The Facebook SDK for iOS Prashant Sridharan Get deep into how to best implement our iOS SDK including Login, the Native Share Dialog, reading and writing from the Graph API, and using native UI controls like the Friend and Place picker. Download Prashant's Slides (PDF, 13.5MB) | The Facebook SDK for Android Bear Douglas The Android SDK is how to bake Facebook Login, personalization and powerful sharing into your Android app. In this talk, we'll cover pro-tips on how to get the most from the SDK, implementing native UI controls and robustly handling errors. Download Bear's Slides (PDF, 5.7MB) | ||||
| 1:50pm | Implementing Open Graph with the Object API Christine Abernathy If you're building apps around music, fitness, books or movies and tv, this talk will introduce you - at a code level - to the new Object API which allows you to store and interact with Open Graph objects without needing a web server. Download Christine's Slides (PDF, 6.4MB) | Implementing Social Channels for Mobile Games Prashant Sridharan If you're building mobile Games, this talk will - at a code level - show you how to implement Facebook's features for Games: Scores, Achievements, Requests and Invites. Download Prashant's Slides (PDF, 15.4MB) | ||||
| 2:40pm | Promoting your app on Facebook Paul Bain Find out about using Mobile App Install Ads and Mobile Sponsored Stories to help Facebook's 680 million active mobile users discover your app. We'll cover buying, targeting, measurement and optimisation. Download Paul's Slides (PDF, 17MB) | Facebook for Mobile Web apps Connor Treacy This technical talk will dive into how to implement Facebook in your mobile web apps using Facebook's JS and PHP SDKs. We'll also cover optimisations for mobile such as batching, caching, auto-login and referencing Open Graph metadata on other URLs. Download Connor's Slides (PDF, 10.1MB) | ||||
| 3:30pm | How Facebook builds Facebook for iOS Alan Cannistraro Hear the story of how we rebuilt the Facebook app - moving to native code instead of WebViews - from one of Facebook's very own iOS engineers. Download Alan's Slides (PDF, 17MB) | How we made m.facebook.com faster Jackson Gabbard Performance is directly proportional to engagement. Making mobile web apps fast matters. Here's some of the tricks we tried, and those which we're still using today. Download Jackson's Slides (ZIP, 1.2MB) | ||||
| 4:20pm | How to Add an Instant Backend to Your Mobile App With Parse Héctor Ramos Building rich networked mobile apps feels like 1999 when compared to the amazing web frameworks available today. In this talk we'll take a look at Parse's cloud-based platform and see why it fills a crucial gap in your mobile tool belt. Download Hector's Slides (PDF, 15.7MB) | How Facebook builds Facebook for Android Simon Stewart Learn about how we built Facebook for Android, including detail on testing, dogfooding, our developer workflow and some of the custom tools we built for Android deployment. Download Simon's Slides (PDF, 6.9MB) | ||||
| 5.10pm | App Developer Panel Hear from top developers about their experiences building for mobile and using Facebook's APIs and tools. |
Konstantinos Papamiltiadis, Partner Manager, Facebook London Anthony Rose, Co-founder and CTO, Zeebox Lorenz Aschoff, Co-founder and CPO, EyeEm Alex Norström, Subscriber Growth, Spotify Christian Kaar, Co-founder and CTO, Runtastic |
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| 6pm-8pm | Office Hours, Dinner + Drinks | Spend time with Facebook's engineers and product managers reviewing your apps, code, and helping you with any implementation issues. | ||||
The Old Truman Brewery
Entrance on 15 Hanbury Street,
London E1 6QR
This event is designed for mobile developers, engineers and product managers - those at the sharp end of mobile app development. The event will be highly technical and focussed on product. If your expertise lies elsewhere, please consider asking your mobile engineers or product managers to attend.
Absolutely. We'll have sessions which cover, from scratch, how best to implement Facebook to drive growth. If you've already integrated Facebook, there will be more advanced sessions helping you modernize your integration, and covering best practices and tips for optimisation.
We'll have sessions for iOS, Android and Mobile Web developers. There'll also be sessions dedicated for Product Managers. We'll be covering Open Graph, social games, Mobile App Install Ads, and our mobile SDKs - but the focus is helping you grow your apps and on helping you implement Facebook's tools and services successfully. In addition, there will be sessions on how we at Facebook build our own mobile apps, and session from other companies on their experience building for mobile.
After the sessions have finished, there'll be office hours over drinks and dinner. This is your chance to spend time one-on-one with Facebook engineers and product managers, to debug implementation issues, and to provide feedback on your Facebook integration.
No. You're encouraged to move between the sessions and tracks to ensure you get the most out of the day.
First, please be patient - we'll email you to let you know if we're able to invite you to attend, but we have many applications to review. Otherwise, please check your spam folder in case our email ended up there.
In 2013, we're hosting Mobile DevCon in New York, London and Seoul. Sadly, there are currently no plans to host Facebook MobDevCon in other cities, but Facebook regularly attends other developer events, so please see which upcoming events we're attending.
Facebook Mobile DevCon is free to attend, but you'll need to apply if you'd like to be invited to attend. Space is limited, so sadly we can't accommodate everyone who applies to attend.
Unfortunately you can only register for one ticket. If you have a colleague or friend who also would like to attend Facebook Mobile DevCon, they'll also need to apply to attend.
Unfortunately, tickets to Facebook Mobile DevCon are non-transferable.
Your confirmed registration includes a full day of sessions, demos and workshops. As this is Facebook, light breakfast, lunch and dinner will also be provided.
You need to bring your confirmation email to the venue - this email is your entrance pass to the event. If you haven't had a confirmation email, you won't be able to enter the event. Please bring your laptops and power supplies in case you want to code along during the sessions. There will be plenty of WiFi.
Once you have "checked in" at the event by showing your confirmation email, you will receive your name badge and other additional information for the day. Please do not arrive at the venue unless you've had a email confirming your attendance.
Please contact our events team on mobiledevcon@fb.com