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Developer Blog

Jesse Chen

Platform Updates: Operation Developer Love

By Jesse Chen - Wednesday, May 8, 2013 at 6:00pm

Reach people who have taken an action in your app with 'App User IDs'

At our Mobile Developer Conference on May 2nd, we announced a new targeting field for custom audiences that comes with our latest SDK, called 'App User ID'. Custom audiences let developers and marketers find their existing customers on Facebook. Using information you know about your customers, you can reach the right people on Facebook that you want to connect with. The process behind custom audiences protects people's personal information; learn more here.

In addition to leveraging current customers' hashed email, phone number and Facebook UIDs for custom audiences, you can now also reach groups of people who have taken actions in your app (such as installs or purchases) with relevant ads across both desktop and mobile. With App User IDs, for example, a retail app can reach people who have made a purchase in their app with additional items they may be interested in. Or a game developer can target groups of people who installed one of their games with another game that they are likely to play.

Go to our tutorial to learn how to define an app user ID. Then, use Power Editor, one of our ads tools, to input your list of encrypted IDs, and reach people with ads on Facebook.

Bugs activity

  • 202 bugs were created
  • 53 bugs were assigned
  • 175 bugs were resolved
  • 31 bugs were fixed
  • 144 bug were were duplicate, invalid, or by design

Bugs fixed

  • Built-in object "Review" cannot be used in personal action (property)
  • Sharing from dagbok .nu
  • typo in left menu
  • Is now later?
  • iOS6 sdk 3.1.1 providing invalid tokens even after calls to closeAndClearTokenInformation
  • Missing screenshots
  • Broken link
  • Registration URL is faulty
  • Permissions Dialogue - Music and Video Activity Copy
  • Open Graph fb_ref is not include in activity with the New News feed design
  • og review object has no documentation
  • Some anchors break og objects
  • Spelling error
  • Unable to query is_private from comment table
  • Column shown as indexable when it's not.
  • FQL message table returns ApiResultTypeException
  • Object debugger error: "Facebook URLs aren't scrapable by this Debugger. Try your own." still an issue for some apps
  • some weird error, can't make out anything
  • unintended text in docs
  • There is a delete me link on the developers doc left frame
  • Step 2: Share using the iOS 6 share sheet
  • Step 2: Share using the iOS 6 share sheet (code sample comment)
  • Link on Login Security is broken
  • Insights returns puma error
  • News Feed Game Suggestion Screenshots are random and selects non desirable game screenshot
  • A developer alert received has no text and no action to be taken
  • Syntax error with PHP SDK code sample
  • Apps still in pending review (submitted >1month ago!)
  • different graph ids returned for the same comment
  • Cannot reply to comments with new graph_id format
  • Github comand

Activity on facebook.stackoverflow.com

  • 322 questions asked
  • 60 questions with a score of 1 or greater
  • 15 answered, 25% answered rate
  • 35 replied, 58% reply rate
Alvin Sng

Platform Updates: Operation Developer Love

By Alvin Sng - Wednesday, May 1, 2013 at 3:45pm

Since last Wednesday's update, we welcomed Parse to Facebook, announced Android Community Developer Love Events in May, and Video Recap of Game Developers Conference in SF.

New FQL Tables: table, column

We have added two new FQL tables for introspection – table and column. The table and column tables provide a list of all FQL tables and their columns visible to the calling app and user.

Weekly stats

The following stats are for activity between 04/24/2013-05/01/2013:

Bugs activity

  • 202 bugs were created
  • 66 bugs were assigned
  • 235 bugs were resolved
  • 44 bugs were fixed
  • 191 bug were were duplicate, invalid, or by design

Bugs fixed

  • Creating a page fails with "An unknown error has occurred"
  • App Administrator not shown on my control panel but still has access
  • FB.login crash facebook for iPad when extra scope is requested.
  • og.posts documentation link is broken
  • "Call to a member function on a non-object" when trying to deleting a post
  • FQL group cover pic only returns one image
  • Graph api sometimes return unusable error
  • not found internationalization link
  • news.reads
  • user_adclusters specified twice?
  • Chat API - The XMPP server does not send presence packets
  • Unauthorized source IP address
  • Setting spend_cap on an ad account sets an incorrect value
  • New action type 'join' -- "get code" yields server error
  • FBSBJSON is not existing anymore
  • Change references for read_mailbox to read_page_mailbox
  • me/home returns OAuthException
  • FB.login being opened and displays within a new browser window when option "scope" used
  • Broken link
  • Targeting description for page post like sponsored story is incorrect
  • Ad Create Failing Error Returned - Unknown error: No error. - for ad type 27
  • Argument 2 passed to AdproTxnCampaignEdit::addSpecError() must be an instance of int, array given
  • Inappropriate Marketplace Creative
  • User access tokens longer than 255 characters are being returned
  • Comments & like plugins layout getting out of the frame across all websites!
  • Request id of an incoming request notification
  • likes in graph api /feed result shown as user instead of page
  • Place Checkins Bug
  • Span Tags in Feed Dialog description for iOS & Android
  • Object debugger error: "Facebook URLs aren't scrapable by this Debugger. Try your own.".
  • Graph API returns "OAuthException: (#100) Invalid Connection" when get "/{page_id}" of PUBLIC page
  • NullPointerException on pressing back on native facebook login
  • User is asked for login credentials during reauthorization
  • Scraper preview does not work for some links
  • Collections - Submit f. Approval not working
  • Etags not correctly working
  • The total cost for campaigns doesn't match the sum of all adverts inside
  • FB.ui permissions.request method with iframe display doesn't work for some permissions, like user_photos and manage pages
  • Oauth error: user denied app, when user accepts the app.
  • App Install Error: Even though user accepts application error_reason=user_denied&error=access_denied&error_description=the+user+denied+your+request returning
  • Facebook agent hitting our site too aggressively
  • User initated FB.ui feed set to 'Only me'
  • Error 500 on facebook.com/dialog/oauth using PHP SDK
  • Canvas fluid height is not working
Sean Ryan

Game Developers Conference SF: Video Recap

By Sean Ryan - Monday, April 29, 2013 at 11:00am

Last month, more than 300 mobile and desktop game developers joined our all-day event at GDC in San Francisco. For those who couldn’t attend, we’ve provided a summary of the sessions with links to the videos.

Games are an important category for Facebook, and we are committed to growing a high quality and diverse games ecosystem for developers and users. More than 250 million people are playing games on Facebook each month, and 82% of the top grossing US 100 iOS games apps and 75% of the top grossing US 100 Android games apps are integrated with Facebook.

What’s good for users ultimately benefits developers. Last year alone, we paid out more than $2 billion to game developers and we saw total payers increase 24% year-over-year from the same period in March 2013.

Facebook Games Ecosystem Overview

In 2013, the desktop games business is expected to grow to $15 billion. Facebook’s share is roughly 20% of desktop games business. Sean Ryan, Director of Games Partnerships, talks about his passion for core and mid-core games that are on the rise on Facebook, and Riccardo Zacconi, CEO of King, talks about how Facebook fueled Candy Crush Saga's rapid growth.

Watch the video

Facebook Games Product Update

It's been a record year for games. More than 250 million people, or one out of every 5 users, play games on Facebook.com each month. George Lee, Product Manager for Facebook Games, walks through improvements that have helped drive 75% more game installs year over year. He also discusses how games are part of the overall Facebook experience through News Feed, Timeline, and Graph Search.

Watch the video

Growing Your Game with Facebook

As the quality of social games rises and more people demand higher-quality games, developers need to understand how they can use Facebook's social channels to drive growth, engagement, and retention. Gareth Morris, a Partner Engineer, goes deep with Kixeye and SocialPoint on the distribution channels and how cross-platform integration can help desktop games top the charts on mobile.

Watch the video

Building Core and Mid-Core Games on Facebook

There are 84 million 18-35 males playing games on Facebook each month, which represents 32% of all monthly active gamers. In other words, there's a huge opportunity for core and mid-core game developers to build on Facebook. Andy Katzman, Strategic Partner Manager, Colin Creitz, Partner Engineer, and Peter Chang, Partner Engineer, walk through the products we are building to help gamers find great games and stay connected with each other. In addition, Greg Richardson, CEO of Rumble, discusses how his team is creating a more immersive game experience, and David Helgason, CEO of Unity, talks about 3D gaming and how we're improving the Unity experience on Facebook.

Watch our core gaming trailer to see how this growing genre is transforming gaming on Facebook.

Watch the video

Mastering Facebook Channels on Mobile

Last month, Facebook sent a total of 263 million referrals to the App Store and Google Play. Many top game developers have found Facebook-connected users are more engaged, retain better, and are more likely to become paying customers. Amir Naor, Partner Engineer, and Zoran Martinovic, Strategic Partner Manager, share how mobile developers can drive installs and engagement, and executives from Nordeus and Ludia join the stage to talk about their experiences.

Watch the video

Monetizing Your Game on Facebook

More than 100 developers generated more than $1 million on Facebook last year. Our payments team is committed to growing the games payments ecosystem and driving developer revenue. Deborah Liu, Monetization Product Manager, Daniel Schultz, Partner Engineer, and Sara Brooks, Strategic Partner Manager, discuss how developers can prepare for the updated Facebook Payments and price virtual goods for a global audience.

Watch the video

Thank you from the Facebook Games Team

Thank you to everyone who joined us to learn, share, and connect. We look forward to seeing you next year!

Douglas Purdy

Welcoming Parse to Facebook

By Douglas Purdy - Thursday, April 25, 2013 at 2:00pm

Last week, we hosted our first Mobile Developer Conference, where we launched several new products to help mobile developers integrate Facebook: Open Graph for mobile, better Facebook Login, and new developer tools. Today, we’re making it even easier to build mobile apps with Facebook Platform by announcing that we have entered into an agreement to acquire Parse, a cloud-based platform that provides scalable cross-platform services and tools for developers.

By making Parse a part of Facebook Platform, we want to enable developers to rapidly build apps that span mobile platforms and devices. Parse makes this possible by allowing developers to work with native objects that provide backend services for data storage, notifications, user management, and more. This removes the need to manage servers and a complex infrastructure, so you can simply focus on building great user experiences.

We’ve worked closely with the Parse team and have seen first-hand how important their products and community are to developers. We don’t intend to change this. We will continue offering their products and services, and we’re excited to expand what Facebook and Parse can provide together.

For more information, please see Parse’s blog post.

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